ODIA 1.0 Release


Do you remember a time, perhaps when you were young, where you started a game and you had no idea what was happening. Colors flashed, demons were slain, and your Mom told you to not to play it so much because it was too violent. Little did she know, you were planning to stay up late and play it all night.

Do you miss getting lost in a game?

In the game ODIA, you will absolutely get lost. You'll fight an army of threatening enemies and navigate winding and deadly locations. The thick, choking fog and the hail of bullets will obscure your vision. Your companions, twisted and grotesque creatures, will fight and die alongside you as you invade the enemy's homeland.

You'll also be forced to master a new type of shooter gameplay - a slower, more deliberate paced combat system. Unlike other similar first-person shooters, ODIA is slow and measured. You'll have to carefully balance charging your Bone-rifle with knowing when to dodge away from strafing machine-gun fire, or when to hoist your shield and deflect the incoming bullets. Knowing when to wait and when to strike is key to defeating your enemies.

ODIA doesn't want to be beaten. It wants you to get lost.

I'm excited to announce my first full-length single player game. It's been a passion project for the last year, working on it in my spare time after work and on the weekends. It's a twisted, sad story, told through the eyes of the invader in a strange land. I was influenced by the art of Mike Franchina, and by the writings and essays of Jacob Geller and Ian Danskin, as well as the overt gameplay of Doom, Quake, and Dark Souls.

Thank you for reading, and if you enjoy this game, please recommend it to friends!

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